![]() ![]() ![]() It's also because the cards are in no particular order. This is to some degree because there is no way to zoom in the screen to get a proper overall look at your cards without being nose-close to the tv. The whole point of leveling cards up is to unlock their new attacks when they get more powerful, the problem is that it's so time-consuming. I'll happily eat my words if my Flower Fairy takes 100 cards to level up into something that would literally turn a demi gorgon into a scorched mark on the playing field, but the incremental upgrades are almost pointless for most of the lower level cards. This is a good way of managing your card space, but depending on the card, some of them take so many duplicates it seems pointless to make them stronger. When you enchant a card, you select a card you want to improve and then select the number of cards you want to improve it with. In fact, the prices of the micro-transactions may well put people off, as it feels like a blatant cash-grab. With crystal prices from $6 to $400, of course, it's up to you what you do with your money, but I wouldn't be sinking too many hard earned pennies into Lies of Astaroth just yet - especially with a distinct lack of PvP mode, which is when you're going to desperately want those hardcore cards. ![]() You could choose to buy more, but the selection takes you to an empty page on the Xbox store. Crystals are much rarer and are mostly received as rewards. They are bought with in-game gold, or you can buy better ones with crystals. However, the in-game opponents' cards are more leveled than yours, and the likelihood of getting your cards as strong as theirs so soon are pretty low without paying out for card packs. Once you have multiples of the same card, you can enchant them to make a more powerful version of that card. If you log in every day for the month, you're rewarded with a powerful card the only problem is, the login tracker doesn't seem to work, so I've gained no progress toward gaining it despite regular check-ins. Daily login rewards grant gold, and sometimes tickets which can be traded in for more powerful cards. Lies of Astaroth is one of those games that requires constant checking in. It's at this point that I started to ask, why bother even playing the game if you can just auto-battle everything? And if you're feeling super lazy, you can even skip the battle to the end and get your rewards. Starting off, you only have a couple of spaces to have a few cards in your deck, but as you level up, you will unlock new slots.Įven if you're feeling like you don't fully have the mechanics down, you can let the battle play out automatically. If you're not a card-battle Yu-gi-oh wizard, the tutorial is brief enough for you to get a grasp of the basics. When you complete a stage once, another two sub-stages are unlocked with their own requirements to pass, allowing you to potentially unlock new cards. Massively multiplayer online role-playing games usually involve more than one player, so releasing it before the one feature that would actually grip players is even available seems like either a gross oversight or a "release now, patch later" scenario, neither of which are particularly endearing to their potential fan-base.įor now, Lies of Astaroth is a single-player campaign set across different maps as your character drags their tag-along pals with them on what is essentially a never-ending task of delivering notes to far-flung places and battling for entry into forbidden places.Įach map has a number of areas that you investigate along your journey, but you can't move on until you've got at least one star on each stage. Lies of Astaroth is advertised as an MMORPG, implying there would be a PvP element. If either all of the cards in your opponents deck end up in the graveyard (where defeated cards go), or the their life reaches zero, you win. If either of you have cards on the playing field, they will take damage before the hero does. You and your opponent both taken turns drawing cards with their own attack and health stats. ![]()
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